Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
You spawn at random on a reasonably sized map. Unlike similar apocalyptic sandbox games, the map is a fixed thing - not procedurally generated - so you're able to get your bearings over time and work out the best places to head to for supplies. These, however, are randomised, so while one new game might start you in an area rich with guns and ammo, just waiting to be liberated from their mouldering sports bags and conveniently unlocked safes, the next new game might find you scrambling to find even a decent pistol before night falls.